Генератор случайных волн MvM

Тема в разделе "Игровые серверы", создана пользователем He||oween, 1 июн 2018.

  1. He||oween

    He||oween Легенда

    Сообщения:
    102
    Неплохой генератор

    Код:
    MannVsFate.exe
    
    -map [name of the map the mission is intended for]
    -name [name of the popfile that comes after the map name and underscore]
    -waves [how many waves will be in the mission]
    -startingcurrency [how many credits the mission begins with]
    -wavecurrency [how much currency is given in each wave, spread equally across all wavespawns]
    -currencyspread [the range of currency per wave in each direction; for example, 2500 wavecurrency with a currencyspread of 250 will yield between 2250 and 2750 currency per wave inclusive]
    -wavespawncurrency [how much currency is given by each wavespawn; this is calculated IN ADDITION to the standard wave currency; this also causes a wave to get slightly harder as it progresses depending on the quantity of money dropped; default = 0]
    -wavespawncurrencyspread [like currencyspread, but it varies the wavespawncurrency for each wavespawn]
    -wavespawncurrencylimit [the wave will end when the accumulated wavespawn currency hits this limit; use 0 (default) to disable this limit]
    -halloween <no arguments; enables halloween mode for the mission>
    -fixedrespawnwavetime <no arguments; makes it so that the respawn time doesn't change over the course of the mission>
    -busterdamagethreshold [how much damage an engineer can deal before a sentry buster spawns]
    -busterkillthreshold [how many kills an engineer can get before a sentry buster spawns]
    -botspawnattack <no arguments; allows bots to attack within the spawn area>
    -bustercooldown [multiplier for how many seconds must occur between each sentry buster spawn per engineer]
    -players [how many players the mission is intended for; this directly affects the mission difficulty]
    -time [the maximum number of seconds that each wave should last; use 0 for infinite time]
    -tankchance [the chance a wavespawn has of being a tank instead of a robot; default is 0.05]
    -icons [the maximum number of unique bot icons on the top bar per wave; use 0 for infinite icons]
    -wavespawns [the maximum number of wavespawns that can happen per wave; use 0 for infinite wavespawns]
    -classes [bitfield of possible classes that can be spawned during the mission; 1 = scout, 2 = soldier, 4 = pyro, 8 = demoman, 16 = heavyweapons, 32 = engineer, 64 = medic, 128 = sniper, 256 = spy; sum them up for the classes you desire]
    -botmaxtime [the maximum number of seconds any bot wavespawn can last]
    -tankmaxtime [the maximum number of seconds any tank wavespawn can last]
    -difficulty [a floating point number determing how difficult the mission should be; higher number means higher difficulty; it is 3.0 by default]
    -giantchance [the chance that standard robots have of initially being upgraded into giants; default = 0.1]
    -bosschance [the chance that some giants have of initially being upgraded into bosses; default = 0.15]
    -giantchanceincrease [how much the giant chance increases after each wave; default = 0.05]
    -bosschanceincrease [how much the boss chance increases after each wave; default = 0.01]
    -wackysounds [bitfield; 1 enables randomized sounds for all wavespawns; 2 enables randomized sounds every second]
    -wackyvoratio [the ratio of voiceover sounds to standard sounds for the randomized sounds]
    -doombot <no arguments; enables doombot mode for the mission>
    -cosmetics <no arguments; enables cosmetics for robots; note that some cosmetics may crash the game>
    -bothp [how much HP each robot will be forced to have; this may make the mission unbalanced]
    -tankhp [how much HP each tank will be forced to have; this may make the mission unbalanced]
    -tankspeed [how much speed each tank will be forced to have; this may make the mission unbalanced]
    -firechance [the chance a robot's weapon has of gaining fire damage; default = 0.025]
    -bleedchance [the chance a robot's weapon has of gaining bleed damage; default = 0.2]
    -bleedforall <no arguments; allows non-boss robots to get bleed buffs>
    
    Последнее редактирование: 2 июн 2018
    Limed нравится это.